- DEFAULT EYES SIMS 4 ZIP FILE
- DEFAULT EYES SIMS 4 PATCH
- DEFAULT EYES SIMS 4 MODS
- DEFAULT EYES SIMS 4 MAC
Step 3: The strategy is go for big number, I recommend go for 1000, then go the next CAS Part on the list on the left side, change number up by the unit of 5, so it will be 1005 Step 2: When the package is opened, (1) click on Warehouse Tab, you can see the list of CAS Parts on the left which control how the swatch behave, (2) click on the first CAS Part, (3) on the right side, type sec into the search bar, (4) SecondaryDisplayIndex will appear, you want to change the number next to it. Step 1: Open Sims4Studio, click on My Projects, locate the NON-DEFAULT eyes package you want to re-sort, and open it. And if the palette goes beyond the EA colors and/or more swatches and/or sort differently by cc eyes creators, it will be like picture above. So originally, most nondefault eyes are made with the sorting order from 0 to 100+, which gonna make 10 different styles of green eyes in around same spot of EA green eyes, for so they mostly sort by colors. I really apologize for my lack of knowledge when writing this tutorial. EDIT: Sorry to any people follow this tutorial before I edit this, you should follow this tutorial instead for faster method, both works fine but the other tutorial is much faster and easier.
DEFAULT EYES SIMS 4 ZIP FILE
zip file and place both of them into your Sims 4 mods folder.If you are using 2+ non default eyes like me and you are borthered by the swatches are mixing up or hard to find the eyes you want without having a headache. How do you use Sims 4 mods ? Extract the two files within the.
![default eyes sims 4 default eyes sims 4](https://musthavemods.com/wp-content/uploads/2021/08/sims-4-default-eyes.jpg)
Version 1.1, 6/5/20: That didn’t take long! Now supports secondary eye colors.Īre mods safe? … It is perfectly safe to download mods. Version 1.2, 6/5/20: Turned on compression so converted packages should now not be bigger than the original. – Added support for texture-only replacements by copying the corresponding EA CASP. Version 2.0, 6/7/20: – Name change! – Added support for eyebrows, lipstick, eyeliner, blush, and eyeshadow. Needed for default replacements created after the patch. Version 2.2, : – Updated for new version of CASP in knitting patch. – Optionally fix packages with CASPs (has CC wrench, conflicts with shine removers), or texture-only (no CC wrench, does not conflict). Additional Credits: Uses s4pi for package handling, source found here: Updates: Version 3.0, : – Updated with the ability to make texture-only packages. Thanks to Dustvy and Midnitetech for the info that RLE2 textures can be given the LRLE type and the game will read them correctly and use them over EA LRLE textures, so we can have texture-only replacements again, until EA breaks them again anyway. That’s my guess, anyway, I could easily be wrong. The fix is to link to a texture with a new, custom TGI. Default replacements that link to the EA texture TGIs are overridden by the 0x2BC04EDF resource with the same instance. CASPs that link to textures seem to be looking for the new resource type first and using an RLE2 only if it doesn’t find one.
DEFAULT EYES SIMS 4 PATCH
Technical: With the new patch the EA eye and makeup RLE2 textures are now empty and there’s another resource (type 0x2BC04EDF, named LRLE) with the same instance number that afaik is a new type. As of V3.0 this tool will rename the package if you try to save with the original name. Do not save with the same name as the original package – You’ll get an error and it could ruin the original package. – Please save as a new package and keep the original just in case. – This is very quick and dirty, so please consider it to be beta-ish and report problems. Shine removers should work with texture-only packages fixed with this tool. – Eye Shine Removers conflict with eye packages fixed by this tool with CASPs since they both replace the default eye color CASPs. Be sure to keep the original if you need to work with the package. – Speaking of, the textures in texture-only packages fixed by this tool will be unreadable by any of the standard tools. Non-default items could be broken or become unusable in S4S or CAS Tools. …fixed-for-patch Notes: – I don’t recommend using this on merged packages.
DEFAULT EYES SIMS 4 MAC
Mac users: This site has a collection of fixed eye replacements by creators who are no longer active. Texture-only will not show the CC wrench icon. Will optionally remove shine if you choose the ‘with CASPs’ option. Now supports texture-only default replacements, both as fixed texture-only defaults or with CASPs.
DEFAULT EYES SIMS 4 MODS
In V3 it will rename the package if you try to save over the original.) Replace the original package with the new one in your Mods folder. When the tool is finished save as a new package with a new name. To use, extract TS4DefaultsFixer_3_0_0_0.exe and DefaultCASPs.package from the zip to the same location and run TS4DefaultsFixer_3_0_0_0.exe.
![default eyes sims 4 default eyes sims 4](https://s3.simstatic.com/download/24051850/2017/07/29/758fac67a4474750ba4ee159190cbf1e-gnd.jpg)
![default eyes sims 4 default eyes sims 4](https://sims4updates.net/wp-content/uploads/2014/08/295-650x601.jpg)
Version 3.0 has been tested with human and alien eyes, brows, and skins. This is a very simple tool to fix default replacement eyes, eyebrows, makeup, and skins that were broken by the June 3 and Oct.